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Full Details From WWE Third Quarter Financial Results, Vince McMahon Comments

7

WWE issued the following on Thursday:

PRESS RELEASE
Oct. 31, 2013, 8:30 a.m. EDT
WWE(R) Reports 2013 Third Quarter Results

STAMFORD, Conn., Oct 31, 2013 (BUSINESS WIRE) — WWE WWE +8.53% today announced financial results for its third quarter ended September 30, 2013. Revenues increased $9.1 million or 9%, to $113.3 million from $104.2 million in the prior year quarter driven by a significant increase in rights fees from the licensing of television content. Operating income decreased 36% to $3.2 million as compared to $5.0 million in the prior year quarter as revenue growth was more than offset by increased movie losses due to a $7.0 million impairment charge primarily associated with the Company’s 2010-2012 film release slate, and reduced profits from the Company’s pay-per-view, video game and home entertainment businesses. Net income was $2.4 million, or $0.03 per share, as compared to $3.5 million, or $0.05 per share, in the prior year quarter. Excluding the impact of film impairments, Adjusted Operating income increased 104% to $10.2 million, Adjusted OIBDA increased 62% to $16.7 million and Adjusted Net income increased 100% to $7.0 million.

“During the third quarter, our achievements were highlighted by the production and monetization of new content, including the original series, Total Divas, the expansion of pay-per-view distribution on the Sony PlayStation 3 platform, and the formation of new partnerships with blue-chip sponsors such as General Mills and Kraft,” stated Vince McMahon, Chairman and Chief Executive Officer. “These accomplishments reflect the strength of our brands, including a national television audience that exceeds the annual reach of most other sports and entertainment programs. This strength provides a solid foundation for the renegotiation of our TV contracts and the potential launch of a WWE network. Based on our ability to create powerful, entertaining content and to expand distribution, we strongly believe that we are poised to transform our business.”

“Given the rising value of live content that has a broad, loyal following, we are confident that we will be able to negotiate our key domestic agreements by the end of April next year and that our efforts, including the potential launch of a WWE network, will keep us on track to double or triple our 2012 OIBDA results of $63 million by 2015,” added George Barrios, Chief Financial Officer. “As we strive to transform our earnings profile, we believe that our 2013 OIBDA results, excluding the impact of film impairments, will fall within the previously communicated range of $40-$50 million.”

Comparability of Results

For the third quarter of 2013, OIBDA results include $7.0 million in film impairment charges primarily related to the Company’s 2010-2012 film release slate. OIBDA results for the nine months ended September 30, 2013 include $11.7 million in film impairment charges and an approximate $3.4 million positive impact from the transition of the Company’s video game business to a new licensee in 2013. Results for the nine months ended September 30, 2012 included a $0.8 million film impairment charge and an approximate $4 million benefit due to the recognition of previously unrecognized tax benefits. In order to facilitate an analysis of financial results on a comparable basis, where noted, year-to-date results have been adjusted to exclude these items. (See Schedule of Adjustments in Supplemental Information).

Three Months Ended September 30, 2013 – Results by Region and Business Segment

Revenues of $113.3 million grew 9% versus the prior year quarter as the Company experienced growth both in North America and in international markets. North American revenues increased 9% from the prior year quarter driven by the production and licensing of new television programs. Revenues from outside North America increased 7% driven by the impact of scheduling seven additional events in international markets, and contractual increases in international television agreements, which more than offset lower sales of licensed consumer products. Revenue in the current year quarter was negatively impacted by approximately $1 million due to changes in foreign exchange rates.

Live and Televised Entertainment

Revenues from Live and Televised Entertainment businesses increased 13% to $89.5 million primarily due to the expansion of rights fees from the production and licensing of new television programming, contractual increases from existing programs and changes in the mix of live events.

— Live Event revenues increased 10% to $25.0 million primarily due to changes in the mix of events, with a higher proportion of international events, which are typically characterized by higher average attendance and ticket prices than events in North America.

— There were 76 total events in the quarter, including 62 events in North America and 14 events in international markets, as compared to 77 events in the prior year quarter, including 70 events in North America and 7 events in international markets.

— North American events generated revenues of $17.5 million as compared to $17.0 million in the prior year quarter representing an increase of $0.5 million as a 9% rise in average ticket prices to $46.78 and 6% higher average attendance to 5,500 attendees were partially offset by the scheduling of eight fewer events in the quarter.

— International live events generated revenues of $7.5 million as compared to $5.8 million in the prior year quarter, with the scheduling of 7 additional events in the quarter. Partially offsetting the impact of holding more events, average international ticket prices decreased 26% to $72.30 and average attendance decreased 20% to approximately 6,700 from 8,400 in the prior year quarter. The decreases in average ticket price and average attendance were due in part to changes in territory mix as the incremental events in the period were concentrated in South Africa, a region that has shown a high proportion of WWE fans, but that has experienced significant economic challenges. In addition, changes in foreign exchange rates contributed to the reduction in average ticket price.

— Venue Merchandise revenues decreased 11% to $4.0 million from $4.5 million in the prior year quarter primarily due to a 9% reduction in total domestic (U.S.) attendance, reflecting fewer events during the quarter and an 11% decline in per capita merchandise sales at those events to $9.53 in the current year quarter.

— Pay-Per-View revenues were $14.6 million as compared to $16.3 million in the prior year quarter, down 10%, primarily due to the performance of the Company’s SummerSlam event, which contributed to a 9% reduction in buys for the comparable quarter events.

— Television revenues increased 30% to $44.1 million from $34.0 million in the prior year quarter primarily due to the production and monetization of new programs, including Total Divas and WWE Main Event, and to a somewhat lesser degree, contractual increases for existing programs both domestically and internationally. Total Divas, a new original series, began airing on the E! Network in July, 2013 while WWE Main Event was licensed to and began airing on ION Television in the fourth quarter 2012.

Consumer Products

Revenues from Consumer Products businesses decreased 15% to $13.4 million from $15.8 million in the prior year quarter, primarily due to declines in the Company’s video game licensing and Home Entertainment businesses as described below.

— Licensing revenues were $5.7 million as compared to $7.1 million in the prior year quarter, driven primarily by a 24% reduction in video game shipments that resulted in a $1.3 million decline in video game royalties. Shipments of the Company’s annual franchise video game, WWE ’13, which was the last release developed by THQ, declined to 178,000 units as compared to 233,000 units for the corresponding game in the prior year quarter. Royalties from the sale of toy and apparel products were essentially flat to the prior year quarter, as modest growth in the U.S. was offset by lower sales in international markets. Additionally, a new installment of the Company’s video game, WWE 2K14, was released by Take-Two Interactive in late October 2013.

— Home Entertainment net revenues were $5.2 million as compared to $6.4 million in the prior year quarter. Domestic home entertainment revenue fell approximately $0.8 million, or 15%, reflecting a 23% decline in shipments to approximately 720,000 units with 5 fewer releases in the quarter (7 in Q3 2013 vs. 12 in Q3 2012). The decline in shipments was partially offset by a 4% increase in the average price per unit to $11.41. Revenue from international licensing activities declined by approximately $0.4 million reflecting lower sales in Canada and the transition to a new licensee in the EMEA region.

— Magazine Publishing net revenues were $1.5 million as compared to $1.6 million in the prior year quarter.

Digital Media

Revenues from Digital Media businesses increased 15% to $8.6 million as compared to $7.5 million in the prior year quarter.

— WWE.com revenues increased 19% to $5.7 million in the quarter due to higher sales of advertising and digital content, including the Company’s pay-per-view events, across various digital platforms. Supporting the growth in advertising, key digital metrics such as unique visitors to the Company’s website and mobile app, average monthly page views, and CPMs (a measure of pricing) increased from the prior year quarter. The Company launched digital distribution of its pay-per-view events on the Microsoft Xbox Live on the Xbox 360 in April 2013 and on the Sony Entertainment Network on PlayStation 3 in August 2013.

— WWEShop revenues increased to $2.9 million in the quarter as compared to $2.7 million in the prior year quarter based on an 11% increase in the volume of online merchandise sales to approximately 59,800 orders. The average revenue per order increased 2% to $48.87 in the current year quarter.

WWE Studios

WWE Studios recognized revenue of $1.8 million as compared to revenue of $1.9 million in the prior year quarter reflecting the timing of results generated by the Company’s overall portfolio of movies. Five films have been released during the first nine months of 2013, which compares to three releases during the first nine months of 2012. Revenues for current projects will be recognized on a net basis as participation statements are received from distribution partners rather than upon release as was the case with the Company’s self-distributed movies. In general, for movies that are not self-distributed, the Company does not expect to begin recognizing revenue until four to six months after release. As such, the recognition of revenue related to the most recent releases, including 12 Rounds 2: Reloaded and The Call is not expected to begin until the fourth quarter 2013 or early 2014.

Based on an evaluation of the Company’s film assets, an impairment charge of $7.0 million was recognized in the quarter. The impairment charge, which primarily relates to the movies released over the 2010 through 2012 period, was driven recent performance of these titles. As a result of the impairment, WWE Studios generated a loss of $7.4 million compared to a loss of $2.0 million in the prior year quarter, which included no film impairment charges. Excluding the impact of film impairment charges, the WWE Studios’ movie portfolio generated an adjusted loss of $0.4 million compared to a loss of $2.0 million in the prior year quarter.

Unallocated SG&A

Unallocated SG&A expense was $27.3 million for the current year quarter as compared to $28.2 million in the prior year quarter. The decrease in expense was driven by a $2.1 million year-over-year reduction in accrued management incentive compensation based on current expectations of the Company’s 2013 financial performance, which were revised during the quarter, and by a $0.5 million reduction in bad debt expense. These items were partially offset by a $1.3 million increase in consulting and professional fees and a $0.5 million increase in salary and benefits.

Operating Income Before Depreciation and Amortization (OIBDA)

OIBDA declined $0.6 million, or 6%, to $9.7 million as an increase of television rights fees was more than offset by film impairments, the relatively weak performance of the SummerSlam pay-per-view and lower results from the video game business. Profits from television increased $6.3 million with the production and licensing of programs, such as the third hour of Raw, WWE Main Event and Total Divas, and contractual increases from existing programs. Results of film operations reflected $7.0 million in impairments primarily related to the Company’s 2010-2012 film slate (as described above). Pay-per-view profits declined $1.4 million driven by a 17% reduction in buys for the Company’s SummerSlam event, and profits from the Company’s licensing business declined $0.7 million with lower sales of video games in both domestic and international markets. Favorably impacting the quarter’s results was a year-over-year reduction in accrued management incentive compensation that was based on revised expectations for the Company’s full year performance, which partially offset the rise in compensation and other overhead costs.

Based on the impact of film impairments and resulting changes in business mix, the Company’s OIBDA margin was 9% in the quarter as compared to 10% in the prior year quarter. Excluding the impact of film impairments, Adjusted OIBDA was $16.7 million in the period as compared to $10.3 million in the prior year period, and the Adjusted OIBDA margin was 15% in the current period as compared to 10% in the prior year period. (See Schedules of Adjustments in Supplemental Information).

Depreciation and amortization

Depreciation and amortization expense totaled $6.5 million for the current year quarter as compared to $5.3 million in the prior year quarter. The increase in depreciation and amortization expense derived from investment in assets to support the Company’s content initiatives including efforts to launch a potential network.

Investment Income, Interest and Other Income, Net

Investment income, interest and other income, net yielded an expense of $0.1 million compared to $0.0 million in the prior year quarter.

Effective tax rate

In the current quarter, the effective tax rate was 27% as compared to 30% in the prior year quarter. The effective tax rates in the current and prior year quarters were positively impacted by the recognition of previously unrecognized tax benefits.

Summary Results for the Nine Months Ended September 30, 2013

Total revenues for the nine months ended September 30, 2013 were $389.6 million as compared to $368.9 million in the prior year period. Operating income for the current year period was $18.1 million versus $40.7 million in the prior year period. Net income was $10.7 million, or $0.14 per share, as compared to $30.8 million, or $0.41 per share, in the prior year period. OIBDA was $35.9 million for the current nine month period as compared to $54.7 million in the prior year period.

Excluding items that impacted comparability on a year-over-year basis, Adjusted Operating income was $26.4 million compared to $41.5 million in the prior year period, and Adjusted Net income was $16.1 million, or $0.21 per share, compared to $27.2 million, or $0.36 per share, in the prior year period.

Nine Months Ended September 30, 2013 – Results by Region and Business Segment

Revenues increased 6% to $389.6 million as growth from North America was partially offset by declines from WWE’s international markets. Revenues from North America increased 9% primarily due to the licensing of new television and digital content and an increase in the number and pricing of live events. Revenues from outside North America declined 6% primarily due to a reduction in the number of international live events and the timing of the Company’s live event tour in Latin America as well as lower revenue from the sale of licensed products and home entertainment. Excluding revenue from Live Events, revenues from outside North America declined 2% in aggregate from the prior year period. There was no significant impact from changes in foreign exchange rates in the current year period.

Live and Televised Entertainment

Revenues from Live and Televised Entertainment businesses were $294.7 million for the current year period as compared to $271.8 million in the prior year period, representing an increase of 8%.

Consumer Products

Revenues from Consumer Products businesses were $62.3 million for the current year period as compared to $67.4 million in the prior year period, representing a decrease of 8%.

Digital Media

Revenues from Digital Media businesses were $26.8 million as compared to $22.4 million in the prior year period, representing an increase of 20%.

PRESS RELEASE
Oct. 31, 2013, 8:30 a.m. EDT
WWE(R) Reports 2013 Third Quarter Results

STAMFORD, Conn., Oct 31, 2013 (BUSINESS WIRE) — WWE WWE +8.53% today announced financial results for its third quarter ended September 30, 2013. Revenues increased $9.1 million or 9%, to $113.3 million from $104.2 million in the prior year quarter driven by a significant increase in rights fees from the licensing of television content. Operating income decreased 36% to $3.2 million as compared to $5.0 million in the prior year quarter as revenue growth was more than offset by increased movie losses due to a $7.0 million impairment charge primarily associated with the Company’s 2010-2012 film release slate, and reduced profits from the Company’s pay-per-view, video game and home entertainment businesses. Net income was $2.4 million, or $0.03 per share, as compared to $3.5 million, or $0.05 per share, in the prior year quarter. Excluding the impact of film impairments, Adjusted Operating income increased 104% to $10.2 million, Adjusted OIBDA increased 62% to $16.7 million and Adjusted Net income increased 100% to $7.0 million.

“During the third quarter, our achievements were highlighted by the production and monetization of new content, including the original series, Total Divas, the expansion of pay-per-view distribution on the Sony PlayStation 3 platform, and the formation of new partnerships with blue-chip sponsors such as General Mills and Kraft,” stated Vince McMahon, Chairman and Chief Executive Officer. “These accomplishments reflect the strength of our brands, including a national television audience that exceeds the annual reach of most other sports and entertainment programs. This strength provides a solid foundation for the renegotiation of our TV contracts and the potential launch of a WWE network. Based on our ability to create powerful, entertaining content and to expand distribution, we strongly believe that we are poised to transform our business.”

“Given the rising value of live content that has a broad, loyal following, we are confident that we will be able to negotiate our key domestic agreements by the end of April next year and that our efforts, including the potential launch of a WWE network, will keep us on track to double or triple our 2012 OIBDA results of $63 million by 2015,” added George Barrios, Chief Financial Officer. “As we strive to transform our earnings profile, we believe that our 2013 OIBDA results, excluding the impact of film impairments, will fall within the previously communicated range of $40-$50 million.”

Comparability of Results

For the third quarter of 2013, OIBDA results include $7.0 million in film impairment charges primarily related to the Company’s 2010-2012 film release slate. OIBDA results for the nine months ended September 30, 2013 include $11.7 million in film impairment charges and an approximate $3.4 million positive impact from the transition of the Company’s video game business to a new licensee in 2013. Results for the nine months ended September 30, 2012 included a $0.8 million film impairment charge and an approximate $4 million benefit due to the recognition of previously unrecognized tax benefits. In order to facilitate an analysis of financial results on a comparable basis, where noted, year-to-date results have been adjusted to exclude these items. (See Schedule of Adjustments in Supplemental Information).

Three Months Ended September 30, 2013 – Results by Region and Business Segment

Revenues of $113.3 million grew 9% versus the prior year quarter as the Company experienced growth both in North America and in international markets. North American revenues increased 9% from the prior year quarter driven by the production and licensing of new television programs. Revenues from outside North America increased 7% driven by the impact of scheduling seven additional events in international markets, and contractual increases in international television agreements, which more than offset lower sales of licensed consumer products. Revenue in the current year quarter was negatively impacted by approximately $1 million due to changes in foreign exchange rates.

The following tables reflect net revenues by region and by business segment (in millions):

———————————————————————————–
Three Months Ended
———————————————————————————–
September 30, September 30,
2013 2012
———————— ————
Net Revenues By Region:
———————————
North America $ 87.4 $ 80.0
Europe/Middle East/Africa (EMEA) 11.2 9.4
Asia Pacific (APAC) 13.7 13.3
Latin America 1.0 1.5
————————— ————–
Total net revenues $ 113.3 $ 104.2
==== ====================== ====== ======

———————————————————————————–
Three Months Ended
———————————————————————————–
September 30, September 30,
2013 2012
———————— ————
Net Revenues By Business Segment:
———————————
Live and Televised Entertainment $ 89.5 $ 79.0
Consumer Products 13.4 15.8
Digital Media 8.6 7.5
WWE Studios 1.8 1.9
————————— ————–
Total net revenues $ 113.3 $ 104.2
==== ====================== ====== ======

Live and Televised Entertainment

Revenues from Live and Televised Entertainment businesses increased 13% to $89.5 million primarily due to the expansion of rights fees from the production and licensing of new television programming, contractual increases from existing programs and changes in the mix of live events.

— Live Event revenues increased 10% to $25.0 million primarily due to changes in the mix of events, with a higher proportion of international events, which are typically characterized by higher average attendance and ticket prices than events in North America.

— There were 76 total events in the quarter, including 62 events in North America and 14 events in international markets, as compared to 77 events in the prior year quarter, including 70 events in North America and 7 events in international markets.

— North American events generated revenues of $17.5 million as compared to $17.0 million in the prior year quarter representing an increase of $0.5 million as a 9% rise in average ticket prices to $46.78 and 6% higher average attendance to 5,500 attendees were partially offset by the scheduling of eight fewer events in the quarter.

— International live events generated revenues of $7.5 million as compared to $5.8 million in the prior year quarter, with the scheduling of 7 additional events in the quarter. Partially offsetting the impact of holding more events, average international ticket prices decreased 26% to $72.30 and average attendance decreased 20% to approximately 6,700 from 8,400 in the prior year quarter. The decreases in average ticket price and average attendance were due in part to changes in territory mix as the incremental events in the period were concentrated in South Africa, a region that has shown a high proportion of WWE fans, but that has experienced significant economic challenges. In addition, changes in foreign exchange rates contributed to the reduction in average ticket price.

— Venue Merchandise revenues decreased 11% to $4.0 million from $4.5 million in the prior year quarter primarily due to a 9% reduction in total domestic (U.S.) attendance, reflecting fewer events during the quarter and an 11% decline in per capita merchandise sales at those events to $9.53 in the current year quarter.

— Pay-Per-View revenues were $14.6 million as compared to $16.3 million in the prior year quarter, down 10%, primarily due to the performance of the Company’s SummerSlam event, which contributed to a 9% reduction in buys for the comparable quarter events.

The details for the number of buys (in thousands) are as follows:

————————————————————————————-
Three Months Ended
————————————————————————————-
Broadcast Events (in chronological order) September 30, September 30,
Month 2013 2012
———— ——————————- ——————– ——————–
July Money in the Bank 199 188
August SummerSlam 296 358
September Night of Champions 175 189

Prior events 91 54
———————- ——————–
Total 761 789
====================== ====================

— Television revenues increased 30% to $44.1 million from $34.0 million in the prior year quarter primarily due to the production and monetization of new programs, including Total Divas and WWE Main Event, and to a somewhat lesser degree, contractual increases for existing programs both domestically and internationally. Total Divas, a new original series, began airing on the E! Network in July, 2013 while WWE Main Event was licensed to and began airing on ION Television in the fourth quarter 2012.

Consumer Products

Revenues from Consumer Products businesses decreased 15% to $13.4 million from $15.8 million in the prior year quarter, primarily due to declines in the Company’s video game licensing and Home Entertainment businesses as described below.

— Licensing revenues were $5.7 million as compared to $7.1 million in the prior year quarter, driven primarily by a 24% reduction in video game shipments that resulted in a $1.3 million decline in video game royalties. Shipments of the Company’s annual franchise video game, WWE ’13, which was the last release developed by THQ, declined to 178,000 units as compared to 233,000 units for the corresponding game in the prior year quarter. Royalties from the sale of toy and apparel products were essentially flat to the prior year quarter, as modest growth in the U.S. was offset by lower sales in international markets. Additionally, a new installment of the Company’s video game, WWE 2K14, was released by Take-Two Interactive in late October 2013.

— Home Entertainment net revenues were $5.2 million as compared to $6.4 million in the prior year quarter. Domestic home entertainment revenue fell approximately $0.8 million, or 15%, reflecting a 23% decline in shipments to approximately 720,000 units with 5 fewer releases in the quarter (7 in Q3 2013 vs. 12 in Q3 2012). The decline in shipments was partially offset by a 4% increase in the average price per unit to $11.41. Revenue from international licensing activities declined by approximately $0.4 million reflecting lower sales in Canada and the transition to a new licensee in the EMEA region.

— Magazine Publishing net revenues were $1.5 million as compared to $1.6 million in the prior year quarter.

Digital Media

Revenues from Digital Media businesses increased 15% to $8.6 million as compared to $7.5 million in the prior year quarter.

— WWE.com revenues increased 19% to $5.7 million in the quarter due to higher sales of advertising and digital content, including the Company’s pay-per-view events, across various digital platforms. Supporting the growth in advertising, key digital metrics such as unique visitors to the Company’s website and mobile app, average monthly page views, and CPMs (a measure of pricing) increased from the prior year quarter. The Company launched digital distribution of its pay-per-view events on the Microsoft Xbox Live on the Xbox 360 in April 2013 and on the Sony Entertainment Network on PlayStation 3 in August 2013.

— WWEShop revenues increased to $2.9 million in the quarter as compared to $2.7 million in the prior year quarter based on an 11% increase in the volume of online merchandise sales to approximately 59,800 orders. The average revenue per order increased 2% to $48.87 in the current year quarter.

WWE Studios

WWE Studios recognized revenue of $1.8 million as compared to revenue of $1.9 million in the prior year quarter reflecting the timing of results generated by the Company’s overall portfolio of movies. Five films have been released during the first nine months of 2013, which compares to three releases during the first nine months of 2012. Revenues for current projects will be recognized on a net basis as participation statements are received from distribution partners rather than upon release as was the case with the Company’s self-distributed movies. In general, for movies that are not self-distributed, the Company does not expect to begin recognizing revenue until four to six months after release. As such, the recognition of revenue related to the most recent releases, including 12 Rounds 2: Reloaded and The Call is not expected to begin until the fourth quarter 2013 or early 2014.

Based on an evaluation of the Company’s film assets, an impairment charge of $7.0 million was recognized in the quarter. The impairment charge, which primarily relates to the movies released over the 2010 through 2012 period, was driven recent performance of these titles. As a result of the impairment, WWE Studios generated a loss of $7.4 million compared to a loss of $2.0 million in the prior year quarter, which included no film impairment charges. Excluding the impact of film impairment charges, the WWE Studios’ movie portfolio generated an adjusted loss of $0.4 million compared to a loss of $2.0 million in the prior year quarter.

Unallocated SG&A

Unallocated SG&A expense was $27.3 million for the current year quarter as compared to $28.2 million in the prior year quarter. The decrease in expense was driven by a $2.1 million year-over-year reduction in accrued management incentive compensation based on current expectations of the Company’s 2013 financial performance, which were revised during the quarter, and by a $0.5 million reduction in bad debt expense. These items were partially offset by a $1.3 million increase in consulting and professional fees and a $0.5 million increase in salary and benefits.

Operating Income Before Depreciation and Amortization (OIBDA)

OIBDA declined $0.6 million, or 6%, to $9.7 million as an increase of television rights fees was more than offset by film impairments, the relatively weak performance of the SummerSlam pay-per-view and lower results from the video game business. Profits from television increased $6.3 million with the production and licensing of programs, such as the third hour of Raw, WWE Main Event and Total Divas, and contractual increases from existing programs. Results of film operations reflected $7.0 million in impairments primarily related to the Company’s 2010-2012 film slate (as described above). Pay-per-view profits declined $1.4 million driven by a 17% reduction in buys for the Company’s SummerSlam event, and profits from the Company’s licensing business declined $0.7 million with lower sales of video games in both domestic and international markets. Favorably impacting the quarter’s results was a year-over-year reduction in accrued management incentive compensation that was based on revised expectations for the Company’s full year performance, which partially offset the rise in compensation and other overhead costs.

Based on the impact of film impairments and resulting changes in business mix, the Company’s OIBDA margin was 9% in the quarter as compared to 10% in the prior year quarter. Excluding the impact of film impairments, Adjusted OIBDA was $16.7 million in the period as compared to $10.3 million in the prior year period, and the Adjusted OIBDA margin was 15% in the current period as compared to 10% in the prior year period. (See Schedules of Adjustments in Supplemental Information).

Depreciation and amortization

Depreciation and amortization expense totaled $6.5 million for the current year quarter as compared to $5.3 million in the prior year quarter. The increase in depreciation and amortization expense derived from investment in assets to support the Company’s content initiatives including efforts to launch a potential network.

Investment Income, Interest and Other Income, Net

Investment income, interest and other income, net yielded an expense of $0.1 million compared to $0.0 million in the prior year quarter.

Effective tax rate

In the current quarter, the effective tax rate was 27% as compared to 30% in the prior year quarter. The effective tax rates in the current and prior year quarters were positively impacted by the recognition of previously unrecognized tax benefits.

Summary Results for the Nine Months Ended September 30, 2013

Total revenues for the nine months ended September 30, 2013 were $389.6 million as compared to $368.9 million in the prior year period. Operating income for the current year period was $18.1 million versus $40.7 million in the prior year period. Net income was $10.7 million, or $0.14 per share, as compared to $30.8 million, or $0.41 per share, in the prior year period. OIBDA was $35.9 million for the current nine month period as compared to $54.7 million in the prior year period.

Excluding items that impacted comparability on a year-over-year basis, Adjusted Operating income was $26.4 million compared to $41.5 million in the prior year period, and Adjusted Net income was $16.1 million, or $0.21 per share, compared to $27.2 million, or $0.36 per share, in the prior year period.

Nine Months Ended September 30, 2013 – Results by Region and Business Segment

Revenues increased 6% to $389.6 million as growth from North America was partially offset by declines from WWE’s international markets. Revenues from North America increased 9% primarily due to the licensing of new television and digital content and an increase in the number and pricing of live events. Revenues from outside North America declined 6% primarily due to a reduction in the number of international live events and the timing of the Company’s live event tour in Latin America as well as lower revenue from the sale of licensed products and home entertainment. Excluding revenue from Live Events, revenues from outside North America declined 2% in aggregate from the prior year period. There was no significant impact from changes in foreign exchange rates in the current year period.

The following tables reflect net revenues by region and by segment (in millions):

———————————————————————————–
Nine Months Ended
———————————————————————————–
September 30, September 30,
2013 2012
———————— ————
Net Revenues By Region:
——————————–
North America $ 304.2 $ 278.3
Europe/Middle East/Africa 51.4 51.6
Asia Pacific 29.6 30.1
Latin America 4.4 8.9
————————— ————–
Total net revenues $ 389.6 $ 368.9
==== ====================== ====== ======

———————————————————————————–
Nine Months Ended
———————————————————————————–
September 30, September 30,
2013 2012
———————— ————
Net Revenues By Segment:
——————————–
Live and Televised Entertainment $ 294.7 $ 271.8
Consumer Products 62.3 67.4
Digital Media 26.8 22.4
WWE Studios 5.8 7.3
————————— ————–
Total net revenues $ 389.6 $ 368.9
==== ====================== ====== ======

Live and Televised Entertainment

Revenues from Live and Televised Entertainment businesses were $294.7 million for the current year period as compared to $271.8 million in the prior year period, representing an increase of 8%.

———————————————————————————–
Nine Months Ended
———————————————————————————–
September 30, September 30,
2013 2012
———————— ————
Live events $ 86.1 $ 80.4
Venue merchandise 16.0 15.0
Pay-per-view 66.8 70.6
Television rights fees 119.6 98.9
Other 6.2 6.9
————————— ————–
Total $ 294.7 $ 271.8
==== ====================== ====== ======

Consumer Products

Revenues from Consumer Products businesses were $62.3 million for the current year period as compared to $67.4 million in the prior year period, representing a decrease of 8%.

————————————————————————————
Nine Months Ended
————————————————————————————
September 30, September 30,
2013 2012
———— ————————–
Licensing $ 36.4 $ 37.9
Home entertainment 19.2 23.4
Magazine publishing 4.4 4.3
Other 2.3 1.8
————– —————————-
Total $ 62.3 $ 67.4
====== ====== ====== ====================

Digital Media

Revenues from Digital Media businesses were $26.8 million as compared to $22.4 million in the prior year period, representing an increase of 20%.

————————————————————————————
Nine Months Ended
————————————————————————————
September 30, September 30,
2013 2012
———— ————————–
WWE.com $ 17.3 $ 13.5
WWEShop 9.5 8.9
————– —————————-
Total $ 26.8 $ 22.4
====== ====== ====== ====================

WWE Studios

WWE Studios recognized revenue of $5.8 million as compared to $7.3 million in the prior year period, reflecting the timing of results generated by the Company’s portfolio of movies that were previously released. Although there were five films released in the current year period (12 rounds 2:Reloaded)(12 rounds 2:No One Lives)(12 rounds 2:Dead Man Down)(the call and the marine 3:Homefront), revenues for these movies will be recognized on a net basis as participation statements are received rather than upon release as was the case with the Company’s self-distributed movies. As such, the recognition of revenue related to the majority of these films is not expected to begin until the fourth quarter 2013 or early 2014.

Based on revised ultimate expectations for the Company’s movies, film impairment charges increased to $11.7 million in the current year period compared to $0.8 million in the prior year period. Impairments were primarily related to the Company’s 2010-2012 film slate, as well as Dead Man Down, which was released earlier this year. As a result, WWE Studios generated a loss of $12.8 million compared to a loss of $4.3 million in the prior year period. Excluding the impact of film impairment charges, the WWE Studios’ movie portfolio generated a loss of $1.1 million compared to an adjusted loss of $3.5 million in the prior year period.

Unallocated SG&A

Unallocated SG&A expense was $90.1 million for the current year period as compared to $84.7 million in the prior year period. The rise in expense was driven by increases in salary and benefit costs of $3.5 million, consulting and professional fees of $3.0 million, marketing expenses of $1.1 million and talent development costs. The increases in these expenses were primarily to support the Company’s content-related initiatives, including the potential launch of a WWE network. These items were partially offset by a $1.7 million year-over-year reduction in accrued management incentive compensation based on current expectations of the Company’s 2013 financial performance, which were revised during the third quarter, and a $1.6 million reduction in bad debt expense.

Operating Income Before Depreciation and Amortization (OIBDA)

OIBDA was $35.9 million in the current year period as compared to $54.7 million in the prior year period. The decline in OIBDA was primarily due to a $12.4 million reduction in profits from the Pay-Per-View business reflecting increased production costs (and the timing of one less pay-per-view event, Over-the-Limit, which is scheduled for the fourth quarter 2013 vs. the second quarter 2012), a $10.9 million increase in film impairment charges primarily associated with the Company’s 2010-2012 film slate and the current year release of Dead Man Down, a $9.5 million increase in compensation and benefit costs, and lower results from Home Entertainment. These items more than offset the growth in content licensing on broadcast and digital platforms and the strong performance of the Live Event business. Based on the impact of film impairments, increased investment and resulting changes in business mix, the Company’s OIBDA margin was 9% in the first nine months of 2013 as compared to 15% in the prior year period. Excluding the impact of film impairments and video game transition, Adjusted OIBDA was $44.2 million in the period as compared to $55.5 million in the prior year period, and the Adjusted OIBDA margin was 11% in the current period as compared to 15% in the prior year period. (See Schedules of Adjustments in Supplemental Information).

Depreciation and amortization

Depreciation and amortization expense totaled $17.8 million for the current year period as compared to $14.0 million in the prior year period. The increase in depreciation and amortization expense derives from investment in assets to support the Company’s content-related initiatives.

Investment Income, Interest and Other Expense, Net

Investment income, interest and other expense, net yielded an expense of $1.6 million compared to $0.4 million in the prior year period, reflecting lower interest income, incremental expenses associated with realized foreign exchange losses and losses associated with the disposal of property and equipment in the current year period as compared to the prior year period.

Effective tax rate

In the current year period, the effective tax rate was 36% as compared to 24% in the prior year period. The 24% rate in the prior year period was lower primarily due to the recognition of an approximate $4 million benefit related to previously unrecognized tax benefits.

Cash Flows & Liquidity

Net cash generated by operating activities was $12.2 million for the nine months ended September 30, 2013 as compared to $41.0 million in the prior year period. This $28.8 million decrease was primarily driven by changes in working capital including an $11.0 million increase in the annual payout of management incentive compensation related to the Company’s previous year performance, increases in spending on television production assets, and timing differences in the collection of receivables that negatively impacted current year cash flow as compared to the prior year.

The Company completed the purchase of a corporate aircraft, and in conjunction with this transaction and related aircraft improvements, utilized debt financing of $29.7 million. Excluding the purchase of the corporate aircraft, purchases of property and equipment and other assets declined by $8.4 million from the prior year period, primarily due to lower investment in assets to support efforts to create and distribute new content, including through a potential network.

As of September 30, 2013, the Company held $114.8 million in cash and short-term investments and estimates debt capacity under the Company’s revolving line of credit to be approximately $120 million.

Additional Information

Additional business metrics are made available to investors on a monthly basis on the corporate website – corporate.wwe.com. Note: WWE will host a conference call on October 31, 2013 at 11:00 a.m. ET to discuss the Company’s earnings results for the third quarter of 2013. All interested parties can access the conference call by dialing 855-993-1400 (toll free) or 630-691-2763 from outside the U.S. (conference id for both lines:WWE). Please reserve a line 15 minutes prior to the start time of the conference call.

The earnings release and presentation to be referenced during the call will be available at corporate.wwe.com. A replay of the call will be available approximately two hours after the conference call concludes and can be accessed on the Company’s web site.

About WWE

WWE, a publicly traded company WWE +8.53% , is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 150 countries and 30 languages and reaches more than 650 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, Miami, London, Mumbai, Shanghai, Singapore, Istanbul and Tokyo.

Additional information on WWE WWE +8.53% can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to maintaining and renewing key agreements, including television and pay-per-view programming distribution agreements; the need for continually developing creative and entertaining programming; the continued importance of key performers and the services of Vincent McMahon; the conditions of the markets in which we compete and acceptance of the Company’s brands, media and merchandise within those markets; our exposure to bad debt risk; uncertainties relating to regulatory and litigation matters; risks resulting from the highly competitive nature of our markets; uncertainties associated with international markets; the importance of protecting our intellectual property and complying with the intellectual property rights of others; risks associated with producing and traveling to and from our large live events, both domestically and internationally; the risk of accidents or injuries during our physically demanding events; risks relating to our film business; risks relating to increasing content production for distribution on various platforms, including the potential creation of a WWE Network; risks relating to our computer systems and online operations; risks relating to the large number of shares of common stock controlled by members of the McMahon family and the possibility of the sale of their stock by the McMahons or the perception of the possibility of such sales; the relatively small public float of our stock; and other risks and factors set forth from time to time in Company filings with the Securities and Exchange Commission. Actual results could differ materially from those currently expected or anticipated. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends, general economic and competitive conditions and such other factors as our Board of Directors may consider relevant.

Non-GAAP Measures:

We define OIBDA as operating income before depreciation and amortization, excluding feature film and television production amortization and related impairments. OIBDA is a non-GAAP financial measure and may be different than similarly-titled non-GAAP financial measures used by other companies. A limitation of OIBDA is that it excludes depreciation and amortization, which represents the periodic charge for certain fixed assets and intangible assets used in generating revenues for the Company’s business. OIBDA should not be regarded as an alternative to operating income or net income as an indicator of operating performance, or to the statement of cash flows as a measure of liquidity, nor should it be considered in isolation or as a substitute for financial measures prepared in accordance with GAAP. We believe that operating income is the most directly comparable GAAP financial measure to OIBDA.

Adjusted OIBDA, Adjusted Operating income, Adjusted Net income and Adjusted Earnings per share exclude certain material items, which otherwise would impact the comparability of results between periods. These should not be considered as an alternative to net income, cash flows from operations or any other indicator of WWE’s performance or liquidity, determined in accordance with U.S. GAAP.

UPDATE On WWE Interested In BUYING OUT TNA — CLICK HERE!

Update On Launch Of WWE Network, Reason Rey Mysterio Hasn’t Returned Yet

7

-WWE Executive Vice President Stephanie McMahon revealed at New York City Television Week that WWE is targeting a 2014 first quarter launch of their highly anticipated WWE Netowrk. For more information, visit BroadcastingCable.com.

-Apparently the reason WWE Superstar Rey Mysterio’s return is being held off is because there are still concerns about his injury. The feeling is Mysterio is risking further injury if he does anything physical in the ring before his quadriceps in his leg fully strengthens.

What Can Fans Expect On The WWE Network? + When Will Rey Mysterio Return To TV? …

[Partial Credit: F4WOnline.com]

New Jim Ross Interview (Video), Triple H Bans Big Show For Life From WWE

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-The official WWE website has added the latest Michael Cole interview with WWE COO Triple H. In the interview, “The Game” explains why he didn’t save his best friend, Shawn Michaels, from the attack by Daniel Bryan on RAW on Monday. Additionally, HHH reveals that Big Show is “banned for life” from WWE. You can check out the new interview online at WWE.com.

-WWE Hall Of Famer Jim Ross recently spoke with Cotton of Music Geeks about his past and future in pro wrestling, as well as other business-related projects he is working on. Below is a video of the new interview:

HUGE Update On Plans For HHH vs. Big Show + JR’s Next Project Will Be …

WWE Money In The Bank, SummerSlam & Night Of Champions PPV Buyrates

9

The following are the pay-per-view buyrates for WWE Money In The Bank, WWE SummerSlam and WWE Night Of Champions for the last five years:

WWE Money In The Bank:

2009 — 267,000
2010 — 165,000
2011 — 195,000
2012 — 188,000
2013 — 199,000

WWE SummerSlam:

2009 — 369,000
2010 — 350,000
2011 — 296,000
2012 — 358,000
2013 — 296,000

WWE Night Of Champions:

2009 — 169,000
2010 — 165,000
2011 — 161,000
2012 — 189,000
2013 — 175,000

More WWE PPV Buyrate Info & Other Backstage WWE News >>

Matt Hardy On Reby Sky, Guys That Can Carry The Torch, Extreme Wrestling

9

The following are highlights from a new VOC Nation interview with former WWE Superstar Matt Hardy:

On being part of the birth of extreme wrestling: “You can go back to the first TLC ladder match with Edge and Christian or even before that to the original Omega. Myself and my brother were two of the guys who wrote the dictionary definition of extreme wrestling. Once we got to the WWE and we got the chance to have the ladder matches and the cage matches, we took them to a different level. We opened up a lot of doors for a lot of smaller guys to do more athletic, interesting, and entertaining stuff.”

On working for Tommy Dreamer at House of Hardcore: “Tommy Dreamer is a genius promoter. He (does) truly what is best for business. He makes smart business decisions and he gives the fans what they want. House of Hardcore will blow away any of the other promotions on November 9.”

On meeting and working with his wife, Reby Sky: “Reby and I first spoke online after a fan introduced us via Twitter. We’re having a blast together. We’re newly married, we travel together, and we’re big on promoting ourselves and branding ourselves as “SkyHard”. We’re enjoying being our own boss. We’re very public people. We’re both big tweeters, we love social media; we mesh very well. When it comes to oversharing, we’re both on the same page.”

On his future in wrestling: “For so long, I felt like I was in a wrestling bubble. You (always fight) to move up a level, to be on tv, to be a champ, etc. I’ve dropped all that right now, and I truly enjoy what I’m doing right now. I don’t want to be under contract. I don’t deal with politics, I don’t deal with stress, and I’m having fun again. If it leads me back to Ring of Honor, or TNA, or WWE, then so be it; but that’s not my end game.”

On the state of the wrestling business: “Nothing’s extremely red hot or extremely stable right now. WWE is set; it’s not going anywhere – it’s always going to be around. People will always complain, but they have so many corporate sponsors and nothing is going to happen with them. There is a lot of speculation about TNA right now, there are a lot of rumors going around; I don’t know anything personally. In my opinion, the better TNA does, the better it is for business. Wrestling is a little hokey nowadays compared to what it should be, but that’s because TV is so advanced. You can’t insult viewers intelligence; you can go online and find out anything.”

On guys that can carry the torch: “John Cena is the modern day Hulk Hogan in many ways. He takes someone’s finish, he kicks out, and is almost indestructible. It’s always the right guy, in the right place, at the right time. Take Stone Cold Steve Austin: He was an (average guy) in WCW, and he went to the WWE and was the right guy in the right place at the right time to become Stone Cold Steve Austin. Wrestling is still waiting for that next guy to change the direction, to change the business, and make things white hot again.”

On what will make wrestling boom again: “The content needs to be more sophisticated stories that don’t insult the viewers intelligence. The stories need to be more consistent. You can’t insult the fans intelligence. With the power of the Internet, people know everything. If you insult people’s intelligence, they’ll hit the off button on the remote and that will be it.”

Check out the complete interview online at VOCNation.com.

NEW Matches & *SPOILERS* For The WWE Survivor Series 2013 PPV — CLICK HERE!

TNA Impact Wrestling Preview: Halloween Edition

14

Here is TNA’s official preview for tonight’s Halloween edition of Impact Wrestling:

– Thursday’s HALLOWEEN IMPACT will feature a HUGE “Bound For Glory” rematch as Olympic Gold Medalist Kurt Angle once again battles his nemesis and EGO Hall of Famer, Bobby Roode! After their epic war at “Bound For Glory” and confrontation on IMPACT, can Angle finally get payback against Roode?

– What’s next in the ongoing situation involving World Heavyweight Champion “The Phenomenal” AJ Styles and TNA President Dixie Carter? Styles shocked the wrestling world this past week and left IMPACT with the World Heavyweight Championship without signing a new contract! How will Dixie Carter respond this Thursday on Impact?

– On the special Halloween IMPACT, ODB gets her rematch for the Knockouts Championship as she battles new titleholder Gail Kim! However, can ODB find a way to counter Gail’s newest associate, the juggernaut Lei’d Tapa?

-The Tag Team Titles will be on the line as the new champions The Bromans defend their gold against the former champions, James Storm and Gunner.

– Also on Thursday’s IMPACT, will “The Monster” Abyss make his return on HALLOWEEN NIGHT and unleash terror on Christopher Daniels, Kazarian and anyone else who might be in his path of destruction? Will TNA’s Masked Monster make his return on Halloween to get revenge? Don’t miss it!
All this and much more on Thursday’s special Halloween broadcast of IMPACT WRESTLING at 9/8c on SpikeTV!

Photo: Kharma Has Lost A Ton Of Weight

105

Former WWE Diva Kharma tweeted the following photo on Wednesday, revealing that she’s lost a ton of weight since we last saw her on television:

TNA Trading Cards Release Date, New TNA Podcast With Angle, Taz & Tenay

13

-The TNA Impact Wrestling Glory trading cards will be released by Tristar on November 13th. TNA photographer Lee South shot the photos that were used for the cards. TNA has launched an official Twitter page for the trading cards, which you can check out at Twitter.com/TNACards.

-The latest edition of the Impact Wrestling podcast is now online, featuring guests Kurt Angle, Mike Tenay and Taz joining regular show-hosts Jeremy Borash and Christy Hemme. You can check out the latest Impact Wrestling podcast below:

http://youtu.be/78mcvMF4c24

HUGE Update On The SALE Of TNA — CLICK HERE!

TNA Cancels Another TV Taping, Hogan/Styles Removed From TNA Website, Dixie

16

-The TNA Impact Wrestling television taping on December 26th in Philadelphia, Pennsylvania has been changed to a non-televised live event that will now take place on December 27th.

-TNA has removed both Hulk Hogan and AJ Styles from their official online roster page. Meanwhile, Mr. Anderson has been re-added to the page.

-The following is a new 24/7 video of Dixie Carter and John Gaburick discuss the AJ Styles at TNA World Heavyweight Champion situation. Check it out below:

http://youtu.be/MMNEKLSEWwA

HUGE Update On The Sale Of TNA — CLICK HERE!

2K Sports Running WrestleMania XXX Contest, Scott Hall Students At RAW

9

– To clarify a report form earlier this week that students from Team 3D’s Wrestling Academy received tryouts at Monday’s RAW (and were used as extras), Al Haft sent in word that students from the Team Vision Dojo (Scott Hall, Chasyn Rance, & Larry Zbyszko’s Orlando training facility) also received tryouts at RAW.

– 2K Sports has announced a contest where fans can take a screenshot from WWE 2K14 to win a trip to WrestleMania XXX:

“Fans are encouraged to create a desired WrestleMania 30 matchup, capture a screenshot of the in-game action and submit to 2K for a chance to win airfare, hotel and two tickets to WrestleMania 30,” according to the announcement. You need to be 18 years of age or older to participate. The contest begins today, Oct. 29, and runs through Jan. 9, 2014. For full details and to enter, visit the official site.

Vince & Stephanie Not At Last Night’s Tapings, Heyman & Bryan Updates

24

– Neither Vince or Stephanie McMahon were backstage at last night’s Smackdown taping. Triple H was there and ran the show.

– Paul Heyman was not used at Monday’s RAW or Tuesday’s SmackDown tapings, but he was backstage at both shows. He was kept off TV this week to sell CM Punk’s beatdown at Hell in a Cell.

– Daniel Bryan has been pulled from this week’s scheduled media appearances to sell the injuries he suffered at the hands of the Wyatt Family on RAW.

– Former WWE tag team champion Scotty 2 Hotty, who now works as a firefighter in Florida, was backstage at Monday’s RAW from Orlando.

* Top SURVIVOR SERIES Matches Revealed & News On BIG E LANGSTON’s Big Push

(Source: PWInsider.com)

Videos: “But I’m Chris Jericho!” (Episode 1)

14

Check out the first episode of Chris Jericho’s new comedy web series, “But I’m Chris Jericho!”

Chris makes a bet with Ryan that he can keep his cool, but Ryan’s houseguest makes it next to impossible…

http://youtu.be/bS8mpH0RVJs

Bonus footage from episode 1:

Ryan is left with a bad taste in his mouth when his chip dip audition tape goes bad…

http://www.youtube.com/watch?v=S8MRT5ZRpP0

WWE NXT & Main Event Previews For Tonight

8

WWE Main Event Preview (Ion Television):

* Ryback vs. Kofi Kingson.

* Santino Marella vs. Heath Slater.

* Los Matadores vs. Los Locos.

* Fandango vs. The Great Khali.

WWE NXT Preview (Hulu)

* Big Cass, Colin Cassady with Enzo Amore vs. Alexander Rusev with Sylvester Lefort.

* Jason Jordan vs. Aiden English.

* NXT Women’s champion Paige vs. Summer Rae with Sasha Banks in her corner.

* Tyler Breeze vs. CJ Parker.

(Spoilers) WWE SmackDown Taping Results For This Week

28

The following is a non-spoiler preview of this week’s WWE SmackDown. For full spoiler results, click ahead to page two.

-The Usos vs. Dean Ambrose & Seth Rollins

-The Prime Time Players vs. The Wyatt Family

-MizTV with special guest Randy Orton.

-The Bella Twins & Natalya vs. AJ Lee, Tamina Snuka & Alicia Fox

-John Cena, Goldust & Cody Rhodes vs. Damien Sandow & The Real Americans

Full WWE SmackDown spoiler results are available on page two …

(Spoilers) WWE Main Event Taping Results For This Week

1

The following are complete results of the WWE Main Event television taping, which was held on Tuesday night, October 29, 2013, in Tampa, Florida.

Dark Match:

-Adrian Neville def. Sami Zayn. Zayn was playing the heel a bit in this match. Decent opener.

WWE Main Event:

-Ryback def. Kofi Kingston in the opening match of the taping.

-Santino Marella def. Heath Slater in what was mostly a comedy match.

-Fandango def. The Great Khali. Crowd was kind of flat for this one.

-Los Matadores def. Los Locales. The Los Matadores debuted new blue outfits in this match. Locales appeared to be Ricardo Rodriguez and Tyson Kidd under masks. Los Matadores won to close out the Main Event taping.

SEVERAL Matches For WWE Survivor Series 2013 REVEALED! **CLICK HERE**

Final WWE RAW Rating For Monday: How Did The Post-HIAC Show Draw?

39

The post-Hell In A Cell edition of WWE RAW on Monday night, October 28th, scored a final cable rating of 2.98, according to Nielsen Media Research. The 2.98 final draw marks a healthy increase of the 2.71 final cable rating that the show drew last Monday night.

RAW on Monday night averaged 4.152 million viewers, which was also a significant increase of the average of 3.825 million viewers that the show drew the previous week.

SEVERAL Matches For WWE Survivor Series 2013 REVEALED! **CLICK HERE**

Mark Henry Talks About His New Look, WWE RAW Viewership For Monday

17

-The post-Hell In A Cell edition of WWE RAW on Monday night averaged 4.152 million viewers, according to Nielsen Media Research. RAW viewership on Monday was up quite a bit from the average of 3.825 million viewers that the show drew last Monday night.

-The official WWE website has a new video interview up with WWE Superstar Mark Henry. In the interview, Henry spoke about returning to WWE television “when the time is right.” Henry also spoke about his new look, which includes shaving his head completely bald and growing out his beard. You can watch the interview online at WWE.com and you can view photos of Henry’s new look online at 24Wrestling.com.

DIRECT LINK TO GALLERY: View Mark Henry’s New Look [BALD Head & HUGE Beard >>]

Press Release On The New WWE 2K14 Video Game, Which Is Available Today

18

2K Sports issued the following press release on Tuesday to officially announce the release of the new WWE 2K14 video game:

2K today announced that WWE 2K14, the Company’s latest release in the flagship WWE video game franchise, is now available throughout North America for the Xbox 360 games and entertainment system from Microsoft and the PlayStation®3 computer entertainment system.

Complementing the game’s launch, 2K also announced the WrestleMania 30 contest, in which players may submit creative screenshots of in-ring WWE 2K14 action – inspired by sought-after WrestleMania 30 matches – for a chance to win an all-expense-paid trip for two to the pop culture extravaganza of the year, WrestleMania 30, scheduled for Sunday, April 6, 2014 at the Mercedes-Benz Superdome in New Orleans.

“With an unparalleled roster of iconic WWE Superstars, Divas and Legends, and 46 of the greatest matchups spanning three decades of WWE history in 30 Years of WrestleMania Mode, WWE 2K14 is the most authentic and comprehensive WWE simulation experience produced to date,” said Chris Snyder, Senior Director of Marketing at 2K. “We have improved all aspects of the game to emulate the WWE experience more closely than ever before.”

WWE 2K14 ushers in a new era of the popular WWE video game franchise and brings forth several signature gameplay improvements, including a revamped player navigation system, a new reversal system, and hundreds of new moves, including new catapult finishers and OMG Moments. The game’s renowned Creation Suite and Universe Mode give players new levels of customization, versatility and freedom through development of personalized Superstars, arenas, championships, storylines, finishing moves, and more, while offering complete control of the WWE experience from a career-driven point of view.

WWE 2K14 also delivers the single greatest roster ever assembled, including WWE 2K14 cover Superstar Dwayne “The Rock” Johnson, John Cena, Hulk Hogan, Undertaker, Ultimate Warrior, C.M. Punk, “Macho Man” Randy Savage, Daniel Bryan, Goldberg, Stone Cold Steve Austin, and The Shield.

WWE 2K14 features the unprecedented 30 Years of WrestleMania Mode single-player campaign, taking players on a historic journey through three decades of high-profile matches and memorable moments in WWE history. Beginning with the inaugural WrestleMania, the journey encompasses 46 signature matches, including Hulk Hogan vs. Andre the Giant at WrestleMania 3, Bret Hart vs. Shawn Michaels at WrestleMania 12 and The Rock vs. John Cena at WrestleMania 28. 30 Years of WrestleMania Mode is complete with authentically recreated arenas, entrances and ring attires, era-specific graphics, filters and other presentation elements, as well as WWE-produced video packages, cinematic in-game cut scenes, historical objectives and a host of unlockable rewards. Complementing the mode as a separate offering, players will also encounter the immortal Undertaker to defend or defeat his 21-0 WrestleMania match record in a gauntlet-style feature known as The Streak.

In celebration of the game’s release, 2K is launching a contest to offer players the chance to win a trip to WrestleMania 30. Fans are encouraged to create a desired WrestleMania 30 matchup using WWE 2K14 for Xbox 360 or PlayStation 3, capture a screenshot of the in-game action and submit to 2K for a chance to win airfare, hotel and two tickets to WrestleMania 30. The contest is open to legal residents of the 50 U.S. states and D.C. (excluding AZ, CT, MD, and ND), Australia, Belgium, France, Germany, Luxembourg, Spain, the Netherlands, New Zealand, the United Kingdom, Singapore, Taiwan, and Hong Kong. Entrants must be at least 18 years of age and the age of majority in their state of residence. The WrestleMania 30 contest begins at 12:00:00 AM Pacific Time (“PT”) on October 29, 2013 and ends at 11:59:59 p.m. PT on January 9, 2014. The contest is void in AZ, CT, MD, & ND, and where prohibited, as well as subject to the official rules, located at wwe.2k.com/wm30moment.

Developed by Yukes for the Xbox 360 and PlayStation 3 system, WWE 2K14 is positioned to deliver the greatest roster in franchise history and be the most electrifying, authentic and comprehensive WWE video game experience to date. WWE 2K14 is rated T for Teen by the ESRB. Fans who pre-ordered WWE 2K14 will receive Ultimate Warrior at no extra cost on launch day.

TONS Of Screen Shots & Video Trailers For The New WWE 2K14 Video Game [>>]

Christopher Daniels Speaks On The Future Of TNA, If They’re Still A Top Company

12

The following are highlights from a recent Temple-News interview with TNA wrestler Christopher Daniels:

On the future of TNA: “We’re definitely not going to be done by December, for goodness sake I think we’re going through some growing pains. We’re still trying to find our legs with being on the road. I don’t think there is trouble in the sense of imminent doom.”

On whether or not fans can still perceive TNA as a top American wrestling company: “The way the wrestling world works right now is to focus on what’s happening at WWE. If people are upset with that, they can watch TNA because we’re a big alternative. We have some of the most talented wrestlers in the world. If you’re a real wrestling fan, you can’t help but appreciate that sort of effort when you’re putting out a wrestling product.”

Check out the complete interview online at Temple-News.com.

HUGE Backstage News On The Carter’s Trying To SELL TNA — CLICK HERE!

Stephanie McMahon Receives Award (Video), Breakdown Of Content On RAW

1

-Yahoo! Sports has a new featured article up that takes a look at the breakdown of content on WWE RAW each week. Based on the first three episodes of RAW in October, an average of 33 percent of the show was actual in-ring wrestling, 26 percent was commercials, 14 percent were promos and 5 percent were recaps, highlights and replays. The other 21 percent was stuff like ring entrances, highlights of WWE charity events and Michael Cole demonstrating how to use the WWE App. You can check out the complete article online at Sports.Yahoo.com.

-The official WWE YouTube channel has added a video of Stephanie McMahon receiving the Distinguished Alumni Award from Boston University. You can watch the video below:

SEVERAL Matches For WWE Survivor Series 2013 REVEALED! **CLICK HERE**

WWE Superstar Curtis Axel & Konnan Engage In The Dreaded “Twitter War”

25

WWE Superstar Curtis Axel recently took to Twitter to respond to recent comments made about him by former WCW star Konnan. As previously reported, Konnan took a couple of shots at Axel, calling him “boring” and “wonder bread.” Axel wrote the following to Konnan on Twitter:

Konnan responded with the following tweet:

Konnan continued throughout most of today to write comments and respond to fans about Axel, to which Axel posted another tweet about Konnan, writing:

You can follow Axel on Twitter @RealCurtisAxel, and Konnan @Konnan5150.

SEVERAL Matches For WWE Survivor Series 2013 REVEALED! **CLICK HERE**

NFL Player Does Ric Flair Strut During Game, Bret Hart Painting, WWE In Orlando

0

-WWE will be returning to Orlando, Florida, the site of Monday’s post-Hell In A Cell edition of RAW, for a live event on February 2nd. The pre-sale password for tickets to the event is WWELIVE.

-The Big Lead website has a story, which includes an animated GIF, of St. Louis Rams player Chris Long doing a “Ric Flair strut” during a celebration he had after a sack during the Monday Night Football NFL game this week. Check it out, courtesy of TheBigLead.com:

– An original Bret “The Hitman” Hart painting is being auctioned off on eBay to benefit kidney research. Fans interested in bidding on the item can do so online at eBay.com.

DIRECT LINK TO ARTICLE: Reason Vince Wasn’t On RAW, Details On When He Will Return

Howard Stern Personality Wants To Buy TNA, Robin Quivers/Magnus Update

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-Howard Stern “Wack Pack” member Eric The Midget appeared on the Stern show on Tuesday, and again talked about TNA. Eric mentioned to Stern that TNA was up for sale, and that he wanted to buy the promotion. He mentioned that “he read a report” that claimed the Carter’s wanted to sell 70 percent of the company, and that he is looking for investors to help him buy it. Stern basically played down the entire thing, simply saying wrestling “is all fake sh*t.”

Eric The Midget also brought up the fact that TNA star Magnus recently talked about being attracted to Stern sidekick Robin Quivers. Eric said he wanted to set up a “Robin Quivers TNA Wrestler Dating Game,” but Stern show producer Gary “Baba Booey” Dell’Abate said he had “zero interest” in working with Eric on anything.

DIRECT LINK TO ARTICLE: WWE Interested In Buying TNA [FULL STORY >>]

Update On AJ Styles Defending Title Outside Of TNA, Abyss/TNA Halloween Show

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-As previously reported, TNA World Heavyweight Champion AJ Styles is scheduled to defend his TNA title in outside promotions to bring legitimacy to his storyline of winning the title and leaving the company with it. AAA promoter in Mexico, Dorian Roldan, tweeted the following regarding Styles defending the belt in AAA:

-According to Google Translation, the above tweet in English reads: “We just received an email from @ AJStylesOrg and want to expose the TNA Championship Sunday Tonala. Today will define their opponent.”

-According to Google Translation, the above tweet in English reads: “Who might be a good challenger by @ luchalibreaaa for @ AJStylesOrg and TNA Championship? This Sunday in Tonala, Jalisco.?”

-TNA is hyping the return of Abyss for their Halloween edition of Impact Wrestling this Thursday night on Spike TV. The company posted the following tweet on Tuesday afternoon:

-Below is the photo linked in the above tweet:

DIRECT LINK TO ARTICLE: Tuesday, Oct. 29th Update On The Carter’s Looking To Sell TNA

Social Media Score & Backstage Fallout Video For This Week’s WWE RAW

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Monday’s post-Hell In A Cell edition of WWE RAW drew a social media score of 283,796, according to Trendrr.tv. The 283k final number marks a healthy increase of 68.5 percent from last week’s show. Additionally, RAW ranked number one on cable television for Monday night, the first time the show has done so in the past six weeks.

Speaking o Monday’s RAW, the “Backstage Fallout” video has been added to the official WWE YouTube channel. You can watch this week’s RAW “Backstage Fallout” video below:

DIRECT LINK TO ARTICLE: Reason Vince Wasn’t On RAW, Details On When He Will Return